381 N. Broadway
Sleepy Hollow, NY 10591
Description: Taking the tale of The Legend of Sleepy Hollow to its darkest extremes, Philipsburg Manor transforms into a terrifying landscape ruled by the undead, the evil, and the insane. Visitors begin walking a haunted trail, stumbling upon scary scenes of a town driven mad by the Headless Horseman. The Hollow's unfortunate inhabitants are all too ready to keep visitors from ever leaving. Creatures, human and otherwise, lurk in the shadows, ready to terrify the unsuspecting while incredible special effects disorient and unsettle. Those who survive the trail must still negotiate a twisted maze of horrors, only to end up in the lair of the Horseman where a party is being thrown in his honor. Note: This event is NOT suitable for small children, or for adults who are claustrophobic, have heart or respiratory conditions, are prone to seizures, or have other chronic health conditions. All admissions are by timed ticket only, which must be purchased in advance at hudsonvalley.org or by calling 914-366-6900 (phone prices include $2/ticket surcharge).
Venue Description: Visit Philipsburg Manor, where in the 1700s, the Philipsburg family of Anglo-Dutch merchants in the upheld a farming, mining, and trading center with the help of 23 enslaved Africans. You may tour the gardens and many of the historic houses on your own, but guided tours are available throughout the day.
Wander among cows, sheep, chickens, and oxen alongside your outfitted tour guide and witness all the hard work that went into running such a colossal complex. The story of Caesar, an enslaved African miller, will enable you to explore and understand the working gristmill that is on the grounds. Next you can learn the skills of a riverboat pilot through the stories of the slave Diamond. When you enter the 300-year-old manor house, you will tour the dairy, kitchens, bedchambers, warehouse rooms, and parlor.
Also learn the art of textile production at the Activity Center and take a peek into the medicinal practices of the time. Try your hand in shelling beans, making flax into linen, and producing a tray of ship biscuits. Then, enter the New World Dutch barn and thresh some wheat, or help groom the oxen.